Patch Notes
Unity Update Test
- Logging out and in no longer breaks ship readout
- Potential fix for spamming left/right on select ship
- Purchasing unavailable ability stopping you from selecting ability fix
- Players not having a team fix
- Double nano readout in pilot block fix
Abilities test
- New menus for editing your ship
- Can now upgrade turrets
- Can select a specialisation for your ship
- Can assign subsystems (abilities) to your ship
- Can upgrade abilities
- Can use abilities in-game
Mission release patch
- A lot of non-important popups can be dismissed by tapping outside of them now
- New weapon: Fusion Sabot, an oldy but a goody
- New weapon: Autocannon, a fan favourite
- New weapon: Dissolver Beam, only kills hulls
- Fence push force is now capped
- When reconnecting to a game, you are now able to keep flying around
- Fixed asteroid exclusion zones for Emerald Nebula
- Opening Diagnostics is a bit more reliable now
- Enemy trail sticking around on death bug fixed
- Text bug
- Somehow you can accept a mission and have it go into a fail state before you spawn, need more info on this one
Main Menu + Missions
- Added Missions to select when loading a non-skirmish match
- Added Destroy, Survey and Delivery missions
- Added RU Cache building - doesn't do much yet
- Added persistence (related to missions) eg. survey an RU cache and it stays surveyed between server loads
- Options to select specific weapons now
- Added sector map, can swap between sectors (missions only available for emerald nebula though)
- Control point takeover effects have been updated to be simpler
- Sectors, and control points can now be neutral and support being taken over by both teams at once
- Mission Complete screen is now hooked up to global values
- Start UI updates to be more flexible - can be closed if already spawned etc
- Cap ships now have less health
- Cap ships now do team damage with ramming
- Probably not much here really
- Audio looping bug (on weapon fire)
- Sticky Targeting long-time bug
- Some fixes in place for Text Rendering but probably still broken (it is still broken)
- NPCs now get yeeted out of the battlestation when they spawn
- Battlestations now setting their movement blockers correctly for NPCs
- Tons of small bugs squashed
- Fusion sabot, dissolver beam and autocannon
- Chain Lightning, bleeder and Nano Beam
- Factory and Trader buildings
- Just wow
Bug fixes and balance updates
- Updated to latest multiplayer framework
- If you try and login with the same user on two devices it won't let you anymore
- Capital ships and buildings now have more information on their targeting readout
- Larger star icon for capital ships on radar
- Increased health of laser fence posts
- Increased health of Bulwark and Shivas Wrath
- Fix for crash relating to capital ships dying out of visual range
- Fix for long wait times when joining game
- Fix for high pings
- Potential fix for HUD breaking
- Fixed login bug for users with CAPITAL LETTERS in their names
- DPS calculations are now more correct for turrets with multiple beams
- Capital ship height bug fixed
- Engine plumes now appear/disappear with the ships
- Laser fence ends now appear/disappear properly
- Fix for targeting UI snapping to left when you lift finger
- More weapons
- More buildings
- Targeting icons screw up sometimes
- Check Trello board for comprehensive list
Added capital ships and more weapons
- Camera angle changed
- Added temporary modifiers which activate when you do things in-game, eg destroy asteroid and do 20% extra damage for 7s
- Crosshair notifications no longer disappear when you deactivate the crosshair, and the crosshair doesn't need to be active to receive notifications
- The shooting indicator/UI help now follows your touch, except its locked to the height of your first touch. So you can tell where to slide your finger for shooty times
- Dash direction indicator
- Ability buttons moved more central on the screen
- Things now fade in and out according to a view distance instead of just popping in
- Added in asteroid tiers. Original are tier 1. Tier 2 is 5x health and resources, tier 3 is 10x health and resources. You can ID them by their glowing textures
- You now do extra damage when mining an asteroid and you shoot a "fresh" part which hasn't been hit yet
- Smoothed out some lag when destroying asteroids
- New weapon: light railgun (does light damage)
- New weapon: heavy railgun (does heavy damage)
- New weapon: railswarm (does heavy damage)
- New weapon: standard coilgun (does light damage)
- New weapon: near-field coilgun (does light damage)
- New weapon: rotary coilgun (does light damage)
- Improved audio for rapid-firing weapons (ie. laser and mass)
- Improved effects for laser
- There is now a cutoff range for effects, far-distance effects have a stripped down version (ie. just a flash for explosions)
- New graphics setting in options: particle cutoff (linked to cutoff range for effects)
- Added Coalition Capital Ship: Bulwark. A massive, heavy ship with an impressive armament of small and large mass accelerators, plus torpedos.
- Added Collective Capital Ship: Shiva's Wrath. Angular and sleek with high-tech weaponary, but not as strong as the Bulwark.
- NPC projectiles don't travel as far anymore
- No more 'last-hit' rewards - NPC death rewards are now given to top damage dealers PLUS the last-hit killer
- Fixed a targeting bug that would show targets that were behind you as in front and above you
- Fixed bug with player engine noises acting crazy
- Fixed bug with quality settings not applying correctly on restart if you set it to lowest
- External database management, syncing your games database to an authority
- Big capital ship icon on radar
- Improved building and capital ship targeting readout
- DPS calcs seem to be off for railswarm
- Capital engine effects don't fade/appear with the ship
- Laser fence ends don't fade/appear with the laser fence post
- Logging in with the same player twice doesn't work nice
- Errors with beam shooters and leaving sector, throws errors in log
Added 2 turrets, options menu, controller improvements
- Aimer now appears as soon as you touch the screen
- Boost mode disables itself when you run out of boost
- Added options menu and exposed a few extra options
- Changed the crosshair
- Added a "locking" fire (swipe down to lock turrets to fire, swipe up to unlock)
- New control scheme works with controller now
- Made separate adjustable sensitivity for touch and for controller which works in both control modes
- There is now a play area limit and if you leave it for a while you blow up
- Added Ion Beam Cannon. Powerful beam weapon which requires a warm up
- Added Plasma Caster. Powerful but slow projectile with splash and zappy zappers
- Boost now can't be charged while boost mode is active
- Made targeting icons more reliable
- Version check should now be more reliable
- Bug fix for when you only have beam weapons and the crosshair said you dont have any weapons
- Dash direction indicator
- Asteroids with yield tiers
- Capital ships
- Performance pass
- Player icons stick on map after death
- NPCs are dumb AF
- Lots more on the trello
Updated control scheme, bug fixes.
- Laser fences are now always shown rather than popping in when you get close.
- Control scheme settings are now saved between sessions.
- Ship thruster effects are now controlled by ship motors rather than controller, so it should be more reliable.
- Control change: Removed right joystick. Aiming is now done via full screen touch. Slide finger up or down to fire.
- Control change: View/aim is now disconnected from your ship rotation.
- Control change: Movement is now relative to your aiming angle. Move UP to fly at crosshair, DOWN to fly away etc.
- Control change: You can swap back to old controls in the main menu.
- Added time readout to diagnostics panel to assist in debugging via recorded clips.
- Build version is now printed everywhere at all times to assist in debugging via recorded clips.
- Now logging how many retries a web request takes.
- Now logging war server errors.
- Auto pilot button removed.
- Log files now clear properly so you don't end up with massive logs floating around.
- Log file contents are now timestamped.
- War server requests are now retried up to 3 times, this should make some things more reliable.
- The bomber spawns are now linked to the battlestations, and will stop spawning when a battlestation is destroyed.
- No more strangely angled turrets. Dual turrets now fire straight forward.
- Turrets now aim directly at crosshair at all times rather than having a turn rate.
- Fix for a single laser fence segment being set up wrong.
- Toggling boost mode or charging a dash before the ship GUI has finished animating no longer breaks the ship GUI.
- Beams no longer hit friendlies when they are in "grow" phase.
- Fixed bug where sometimes turrets wouldn't be shooting for remote players.
- Fixed cog menu when accessed via team logo button.
- Fixed respawn radar not showing up if you swap panels quickly in the cog menu.
- Integrating gamepad into new control scheme
- Performance enhancements
- More options in a dedicated options popup
- Bugs
- Might be asset pack issues (please report).
More bug fixes, stability improvements and a few balance tweaks
- Diagnostics button is now visible all the time on the loading scene, and appears in the menu scene as well.
- Diagnostics screen now shows token errors and more Playfab server info.
- Login failures are now caught and shown to the player.
- You should join shutting down servers less often now.
- You are now kicked from servers if they are not running (ie shutting down or finished) or if your team is full (ie lots of people joining at once).
- Player map/radar icons are now drawn on top of other icons.
- Tripled damage of rocket launcher (left hellfire alone).
- Doubled damage of lasers.
- Tripled damage of mass accelerators.
- Added more time between spawns for scout waves.
- Increased laser fence push force and damage to make it harder to push through enemy fences.
- Player Killed Player messages no longer show up for you if you're the player that died.
- You can no longer automatically respawn on reconnect if you were dead when you app-switched.
- Bugfix for players with SPACES at the start or end of their usernames.
- Bugfix for "lots of ore from 1 asteroid" bug that crashes game. Please test this by mining as many roids as possible.
- Fixed bug where having a friendly battlestation die nearby would cause your ship to stop moving forever.
- Building deaths are now triggered correctly.
- More bugfixes
- New control scheme perhaps
Adding in reconnect ability, bug fixes, adding in compass
- Localization text no longer downloads dynamically
- Patch notes are now available on website and are dynamic to clients
- Added in-world icon for players to see them easier
- Fix for not being able to select a Collective ship on menu
- Reconnect now works
- Fix for laser fence texture
- Notifications can get stuck on if you die while they are up
- Text sometimes gets covered by something mysterious in various locations. Please report the location
- When lots of people join a match simultaneously the server won't care and just let everyone in
- Login sometimes doesn't work somehow, getting into a state of not-being-able-to-continue
Mainly backend connection stability work.
- Now showing dots under control point icons to represent number of ships present near point
- Control point now appears on radar when within radar range
- Control point radar icon grows/shrinks a bit more dramatically
- Removed deadzone on left stick
- Added slight delay to re-centering on right stick
- Dropoff points now have a graphical radius
- There are now kill notifications
- Background graphics changed drastically
- Can now reconnect to matches after app switching (automatic)
- More stability for server and matchmaking connections
- App will not go to sleep anymore
- Increased ambient power recharge
- Renamed Athos class to Yama class
- Team mate arrow/pointer refresh rate bug fix
- Fixed ‘no turrets enabled’ sticking on bug
- Possible fixes for: occluded text bug, game launcher bug
- Make player ships stand out more somehow
- Stopping players from flying too far away
- Notifications can get stuck on if you die while they are up
- Text sometimes gets covered by something mysterious in various locations
- When lots of people join a match simultaneously the server won't care and just let everyone in
- Login sometimes doesn't work somehow, getting into a state of not-being-able-to-continue
Input updates, matchmaker updates, bug fixes.
- Diagnostics screen. Button appears after 10s in the loading scene
- Better modal management
- More contrast on OSC buttons
- Larger joysticks in OSC
- Added larger deadzone to aim joystick in OSC
- Aim snapback is now 2x slower upon releasing aim
- "No turrets enabled" message now appears when you try to shoot without any turrets enabled
- Your player ship now appears white on the radar for you
- Matchmaking now forces a small wait before spinning up a server, to avoid creating duplicates
- Versioning added to matchmaker, you now can't join wrong versions
- Servers should shut down while you're playing less